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1. What ship u fly tomorrrow ? - in Ships and Modules [original thread]
Today : Zealot Tomorrow : Zealot A Week Next Tuesday : Zealot I'm bored of balancing, so I'm just flying what's fun now.
- by Toran Mehtar - at 2005.05.06 15:23:00
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2. Zealot Righty - in Ships and Modules [original thread]
It doesn't fly to the left because you're in a vacuum. If you were flying through an atmosphere, then there would be a frictional force applying across the full face of the ship, whereas the driving force would not be evenly balanced, resulting in...
- by Toran Mehtar - at 2005.04.21 14:59:00
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3. Zealot Setups - in Ships and Modules [original thread]
Originally by: Dred 'Morte i supose you fight angels? and what exacly happens if, say, 20 cruisers (happened to me) aggro u at the same time? If I wanted to sit around all day tanking everything and killing without any thought I'd fly a...
- by Toran Mehtar - at 2005.04.18 11:13:00
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4. Zealot Setups - in Ships and Modules [original thread]
I've been using this for lvl 4 missions, pre and post pulse nerf. 4x heavy pulse II 1x diminishing med nos 1x 10mn ab II 1x tracking computer II 1x web 1x med armour rep II 1x thermal hardener 3x hs II 2x cap relay Kills everything, real fast....
- by Toran Mehtar - at 2005.04.18 10:42:00
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5. Freighter skills - in Ships and Modules [original thread]
It seems to me that freighters are to battleships as indies are to cruisers. This being the case, the skill demands shouldn't be that high at all. Of course, I'm probably completely wrong.
- by Toran Mehtar - at 2005.04.14 14:57:00
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6. Small beam lasers ? - in Ships and Modules [original thread]
I don't see what the fuss is about, I think beams are fine. I say think they're fine, because I'm not sure. I would be sure, if it were actually possible to fit a reasonable number on any ship so that I could test them; but I can't.
- by Toran Mehtar - at 2005.04.14 14:50:00
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7. Specialization Skills? - in Ships and Modules [original thread]
This has annoyed me from the beginning, for the reason that Elve stated. Some people try to argue silly points like 'you need to be good with small ones to use big ones', but the simple answer is CCP wanted it to be hard to train up large special...
- by Toran Mehtar - at 2005.04.14 14:26:00
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8. pulse nerf - in Ships and Modules [original thread]
Originally by: Lavondyss All I have to say is "**** you CCP" wtf? Since when did 'l.o.v.e' get censored ? <- mega pulse user happy with megapulse changes. Even more happy that all the fotm nubs will now go fly ravens and degrade th...
- by Toran Mehtar - at 2005.04.13 09:27:00
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9. Webber changes ruin ceptors??? Say ur opinion - in Ships and Modules [original thread]
Where's the room for opinion ? You've said all there is to say. Webber changes ruin ceptors, end of story.
- by Toran Mehtar - at 2005.03.16 16:18:00
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10. Pulses nerf, OK! But why not Torp nerf? - in Ships and Modules [original thread]
This is the sort of ignorance that leads to the problems we have with nerfs/boosts leaving things less balanced than they were before. Basically, what you are saying is that your em/thermal damage was less effective than your friends kinetic dama...
- by Toran Mehtar - at 2005.03.16 16:10:00
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11. [VOTE] New EW Yay or Nay - in Ships and Modules [original thread]
Nay for today. I like the idea of the changes, but I think they need a lot more testing to get the balance right.
- by Toran Mehtar - at 2005.03.16 15:16:00
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12. EW Optimal & Falloff, wrong way round ? - in Ships and Modules [original thread]
Okay, this is more about propulsion jamming (web & scram) than EW, but I don't like overly long titles. Anyway, I haven't looked at all the numbers myself yet, so I'm going to steal from this thread . For example, we have stats for a webber (inc...
- by Toran Mehtar - at 2005.03.16 12:32:00
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13. Electronic Warfare, Next Patch! - in Ships and Modules [original thread]
Is this the first in a series of educational videos for new players ? What's next, a guide for how frigate pilots should get nice and close to ravens to web and scramble them ? Or, if you find yourself with a lot of spare time, how about a guid...
- by Toran Mehtar - at 2005.03.16 11:15:00
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14. Can a Sacrilege do Level 4 missions? - in Ships and Modules [original thread]
If you're using a Sacrilege for lvl 4s, then you're using it for it's tanking abilities. If it's tanking you're after, however, you may aswell just use an apoc. It tanks just aswell, with less skills, and does more damage and has a bigger hp safet...
- by Toran Mehtar - at 2005.03.16 10:58:00
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15. Whats the scoop on Stealth Bombers? - in Ships and Modules [original thread]
Anyone else wonder if Oveur's getting a little over-excited again and putting in extra words to make things sound cooler ? Are we really getting stealth bombers, or did 'stealth' just get added in there 'cos it sounded good and meant it was mor...
- by Toran Mehtar - at 2005.03.15 16:58:00
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16. Beam laser boosting - WTF? - in Ships and Modules [original thread]
Oveur said that he would like beams to be looked at because he thought they were not that useful. Personally I think they have not been useful recently because uberpulses out performed them at anything but super sniper range. Pulses getting teh ne...
- by Toran Mehtar - at 2005.03.15 16:48:00
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17. When CCP went wrong with missiles - in Ships and Modules [original thread]
I kind of agree with this. Currently almost everybody uses torps either as their main weapon or for anti-frigate work in lvl 4 missions. Aside from the fact that a raven can do it sooo much better than anything else, it's not that unbalanced. What...
- by Toran Mehtar - at 2005.03.11 12:37:00
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18. How about 3 ship bonuses for BSs - in Ships and Modules [original thread]
So, if we give these ships 3 bonuses, will we then see tech 2 BS's with 6 bonuses + improved resistances ? We don't need extra bonuses for tech 1 ships. Atm all the bs's have there strengths and weaknesses, so leave them as they are.
- by Toran Mehtar - at 2005.03.10 14:42:00
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19. Faction Ships a Joke? - in Ships and Modules [original thread]
Currently faction ships are little more than collectors items. That may or may not change in the future. For now, the simple answer is, if you're not happy spending the isk on something that may never get used, then don't get it.
- by Toran Mehtar - at 2005.03.10 10:54:00
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20. Balanced Fleets: Nerf Damage Across Ship Classes - in Ships and Modules [original thread]
Edited by: Toran Mehtar on 09/03/2005 17:05:24 Anybody else remember the huge changes to tracking calcs that were supposed to do just this ? Considering that we're still finishing off balancing those changes (projectile boost, pulse nerf), I ...
- by Toran Mehtar - at 2005.03.09 17:05:00
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